*Container

=Containers:=

Use containers to create interactive chart where objects that do not belong to the container are not accepted and are sent back.

Example of what this does: Shapes are provided such as triangle, and student will drag the triangle shape to the box named triangle. If the shape matches the box name, the shape stays in the box. If another shape is dragged to the box, it is moved back to its original location.

The flipchart with step by step instructions: