Container

=Containers=

A container can be used to identify objects or items that belong in a container. Students then drag items to the container. If they belong, the object will be allowed to stay in the container. If the object does not belong, then the object automatically goes back to its original position. For example, definitions or math problems, the answers can be dragged to the right place, and only the right answer will stay in place.

The flipchart is a step by step process for creating containers with an example.

Activtips has a video about containers: http://www.prometheanplanet.com/us/server/show/nav.1252

code A great video providing step by step instructions for creating containers. code

media type="custom" key="258131" container.flv

media type="custom" key="255027" container.wmv The embedded video is made available to us with Permission from Jill Hobson, Director of Instructional Technology. The Forsythe School district has a website with step by step instructions for the ActivBoard and videos. http://www.forsyth.k12.ga.us/129410616215138857/FileLib/browse.asp?a=374&BMDRN=2000&BCOB=0&c=65226&129410616215138857Nav=|200|&NodeID=636